![]() It’s not a formula that Legacy of the Void redesigns, but it does provide the largest shake-ups in its history through the changes to how economies operate. It is a game for the elite, custom designed for single individuals to practice and iterate and practice and iterate until they’ve eked out every possible advantage, every timing window, every piece of trickery – only to discover their opponents have one-upped them anyway and they’re a game down. ![]() I’m not expert enough to judge these things and I’ve long been aware that I never will be. ![]() Which units are too strong, which build orders are too weak, who is favoured against who, where, when, how and why. In fact, what you think of it is likely irrelevant too – there are around 200 people, worldwide, that have the authority to give opinion on how it is to play and most of them, if not all, have a direct line to Blizzard. What I think of playing StarCraft 2’s main competitive multiplayer component is irrelevant. ![]() ![]() Over on page two you’ll find our Legacy of the Void campaign review. Update 3 Dec, 2015: We’ve updated our review with our thoughts on Legacy of the Void’s multiplayer components, which you can read below. ![]()
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