![]() ![]() ![]() Agility also reduces falling damage, but you shouldn't fall enough for it to matter. Endurance does affect resistance to radiation and toxins, but hypos affect it more, and the hit points are more significant. The other statistics have dual use Strength controls inventory slots and melee damage, Agility determines your movement speed and reduces weapon recoil, and Cybernetic Affinity complements your tech skills. You can ignore the Psi stat and abilities entirely. This maximizes the point value of your Navy training and is useful almost immediately OSA recruits get more points in training, but have a more difficult early game.Ĭoncentrate on statistics (STR/AGI/END/CYB), Standard weapons, and technical skills (particularly Hack and later Maintain). Year 1: operations (+1 Hack, +1 Strength) I recommend a Navy character with the following training: I was wondering what was a good start character ![]()
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